

I've never seen a game that screamed "presentation" at me as much as this one does. Glad to see a review of it! This game is one of the greatest gaming experiences i've had in a while.
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Void Bastards is a delightful roguelike romp through a wonderfully unique cel-shaded comic book world full of loud-mouthed enemies and smart-arsed robots. The shooting on offer is pretty straightforward stuff – you can't aim down the sights of your weapon, duck behind bespoke cover, do fancy tactical stunt rolls out of harm's way or use gyro aiming – but it does still manage to have an immediate and satisfyingly visceral nature to it because of the game's incredible comic book art style, top-notch sound design and a truly bizarre rogue's gallery of enemies.Īs you blast your way around abandoned spacecraft here you'll come up against Juves, Janitors, Spooks, Screws, Tourists, Outpatients and more – a proper motley crew of very strange foes who speak in amazing regional British accents (it often sounds like you're stuck in space with a very angry Liam Gallagher) – and the game derives much of its humour, as well as horror, from the attitudes of these marauding hooligans as you engage with them.
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Most every aspect of Void Bastards feels well-designed and intuitive there's always plenty of information available about missions, upgrade locations, enemies and so on to help you make your way across the Sargasso, and so it's perhaps a little disappointing that it's the combat here that turns out to be the most barebones and basic element of the game. It's a clever way of throwing lots of variables into the mix and, alongside ships that often malfunction in a variety of different ways, helps to keep things fresh and fun as you blast your way across the Sargasso in your little life pod. There are positive traits too, with better hit-rates, easier sneaking and beefed-up brawn that provides you with extra health amongst the random positive perks you may be assigned upon awakening from your cryo-snooze.

Sometimes your avatar will have an incessant cough that alerts nearby enemies to your presence as you sneak around, you may have butterfingers that cause you to randomly drop your precious junk, be colour-blind – rendering levels monochromatic – or even be a well-known felon, ensuring that a level's hackable auto-turrets are always hostile towards you.

The cycle of gameplay here is inherently repetitive then, but Void Bastards manages to keep things interesting by endowing each prisoner you inhabit with all-manner of random afflictions that impact your ability to successfully manoeuvre through the game's deadly space gauntlet.
